Understanding mobile app development cost starts with the basics.
You are paying for time, skill, and the decisions you make early in the process. A simple app with basic screens and straightforward logic lands on the low end. Complex apps with onboarding, secure logins, real-time features, and custom dashboards move higher.
In practice, you are weighing $10k utility builds against $500k plus enterprise ambitions, with spend split across development at 50–60%, design at 15–30%, and maintenance adding 15–20% per year. Platform choice, timelines, and features such as compliance or integrations push that total up or down.
This guide walks through those levers so you can see where your project actually lands and what you can trim without cutting quality.
When founders ask what a mobile app really costs, I usually start with complexity bands instead of a single number.
Simple cost ladder by complexity
| Complexity level | Typical example | Approximate build cost (USD) |
|---|---|---|
| Simple utility apps | Few screens, simple flows, single platform | 10,000–50,000 |
| Mid-complexity apps | Payments, chat, richer workflows, more integrations | 40,000–150,000+ |
| Advanced apps | AI or ML features, AR or VR, real-time streaming | 120,000–300,000+ |
| Enterprise apps | ERP or CRM integrations, multiple roles, complex security | 250,000–500,000+ |
Native iOS builds often come in roughly 15–20% higher than Android because of extra design, testing, and App Store requirements.
At AppMakers USA, we typically spin up new projects within about a week and run them on SOC 2 ready workflows so security and compliance are baked in from day one.
Zooming in, a basic single-platform app often falls in the $10,000–$40,000 range and takes roughly 500–600 hours of work. Then, mid-tier e-commerce or social products commonly end up around $80,000–$150,000, with some stretching toward $200,000 once you tech stack on complex flows or third-party integrations.
On the advanced AI or AR-driven side, it usually lands in the $150,000–$300,000+ band, and serious enterprise programs with multiple user roles and system integrations often pass $300,000 total.
In most builds, coding alone accounts for about 50–70% of the full budget.
For a quick gut check, Clutch data puts the median mobile app build in the U.S. at around $171,450. It also pays to plan for ongoing ownership, not just launch: a healthy budget keeps roughly 20–25% of the initial cost aside each year for maintenance.
Analysts project the global mobile app market will reach about $567.19 billion in revenue by 2030, so getting these cost bands right early directly affects how much of that upside you can realistically capture.
A mobile app budget is not a single line item for “development.”
You are spreading money across several phases, and the projects that stay on track are the ones that plan for that from day one. The bulk of the budget usually goes to engineering. Design, testing, and launch support sit behind that, with a separate slice reserved for maintenance and unplanned work.
A common pattern looks roughly like this: about half or a bit more goes to core development, a smaller but meaningful share funds design, part of the budget is set aside for testing and deployment, and a final slice is held as contingency.
High-level budget split by phase
| Phase | What it covers | Typical share of initial build budget* |
|---|---|---|
| Discovery Scope Alignment | Problem definition, requirements, market research, roadmap, early validation | 20–25% |
| Design and Prototyping | UX research, wireframes, UI design, interactive prototypes | 15–30% |
| Development, Testing, Deployment | Engineering, QA, launch prep, early monitoring | 50–70% (dev 50–60%, QA 8–15%, deploy 2–4) |
*These ranges are directional. They come from separate planning models in the draft, so they can overlap slightly. Use them as planning bands, not a perfect accounting formula.
In practice, we also advise founders to keep a separate line for buffers and annual maintenance.
In the sections that follow, we unpack each phase in this table so you can see what really happens in discovery, design, and development, and how to adjust your budget without breaking the build.
Discovery is the part of the project where you keep surprises out of your budget.
This is where you define the problem, the audience, and the technical requirements before anyone starts coding. You lock priorities against a realistic spend instead of guessing. With the global mobile app market projected to reach 567.19 billion dollars in revenue by 2030, this is not the phase to skip or rush.
If you get the discovery phase wrong, every mistake compounds later.
In most builds, discovery runs 1 to 4 weeks, roughly 20 to 200 hours, and costs around $5,000 to $40,000, depending on how complex the product is.
The usual outputs are an MVP concept document, a project roadmap, and a business plan that ties features to real revenue or operational value. This is also when you surface operational needs, like project management tools and documentation platforms, so they do not silently add cost mid-build.
Once the scope is clear, you can allocate a budget with intent instead of reacting.
Development usually takes the biggest share at 50% to 60%, testing and deployment sit around 15% to 2%, and you hold roughly 10% as contingency using a 70–20–10 style model.
On top of that, you plan annual maintenance at about 15% to 20% of the initial build so you are not scrambling to fund updates and fixes after launch. When discovery is rushed, rework later can quietly eat 50% to 70% of total costs.
A solid discovery phase keeps your native or cross platform targets realistic, lines up timelines with stakeholder expectations, and gives you room to invest in infrastructure that will not crumble when you start to scale.
Once discovery gives you a clear scope, you do not want that work to sit in a slide deck. Design is where those decisions become real screens, flows, and interactions. It is also where costs can spike if you chase aesthetics without a plan.
The goal here is simple: make the product easy to understand before you pay engineers to build it.
With scope locked, design turns strategy into layouts, journeys, and prototypes that you can put in front of real users. Prototypes help validate ideas, expose confusing flows early, and reduce development risk, which also makes them useful for investor decks and early stakeholder buy-in.
Simple view of design budget components
| Design activity | Typical cost range (USD) | Typical Hours Spent |
|---|---|---|
| UX research | $5,000–$25,000 | 20–40 hours |
| Wireframes | $3,000–$10,000 | 15–30 hours |
| Prototyping | $1,500–$40,000 | 20–30 hours |
| Usability testing | $2,000–$8,000 | 10–25 hours |
| Final UI and handoff | 20–30% of design budget | 30–60 hours |
Polished animations, custom illustrations, and specialized industry visuals push costs higher but can also improve engagement and reduce cognitive load.
Team choice matters. The draft benchmarks design at roughly $36,000 with in-house staff, around $48,000 with a local agency, about $12,000 via outsourcing partners, and roughly $6,000 with freelancers.
Geography swings these numbers by a factor of three to eight. At AppMakers USA, the goal is to match fidelity to the stage you are in: enough design to de-risk decisions and cut downstream errors, not so much design that you burn budget before you have product proof.
Once design and prototyping are locked, you stop debating layouts and start paying for code.
This is where budgets move the fastest. A clean handoff from design into development and QA is what keeps this phase predictable instead of chaotic.
Development usually becomes the main budget driver, often taking 50–70% of the total. Standard builds frequently land in the $35,000–$75,000 range, while basic to advanced apps can stretch from $40,000 to $400,000 over 3–12 months, depending on scope and platforms.
The average cost for app development in 2025 sits around $171,450, which lines up with what we see across real projects. AppMakers USA pushes incremental releases so you get working software in front of users sooner and avoid a huge rewrite at the end. Serverless and other managed infrastructure also help control overhead as usage grows.
From there, quality assurance usually runs $8,000–$18,000, roughly 10–20% of the budget. This is where you validate functionality, performance, security, and cross platform behavior. Skipping or underfunding this step almost always shows up later as production bugs, bad reviews, and rushed hotfixes that cost more than doing it right the first time.
Deployment typically takes 2–5% of the initial build, or about $2,000–$4,000. That covers final security checks, backend integrations, documentation, and making sure you pass App Store and Google Play requirements. You also need to factor in developer program fees, like $99 per year for Apple and a one time $25 for Google Play.
On top of all this, you should plan for annual maintenance at roughly 25% of the original build to keep servers, updates, patches, and critical fixes funded instead of treated as emergencies.
Summary Table
| Phase | Typical cost range (USD) | Typical share of initial build budget |
|---|---|---|
| Development | $40,000 – $400,000 | ~50–70% |
| Testing | $8,000 – $18,000 | ~10–20% |
| Deployment | $2,000 – $4,000 | ~2–5% |
Once you have a rough sense of how your budget splits across discovery, design, and development, the next lever is who you hire to do the work. Hourly rates shift a lot from region to region, and those differences compound over a long project.
The goal is not to chase the cheapest rate, but to understand what you are really paying for.
You will see hourly rates move by geography. You need to anchor your budget to where the team actually sits, because total cost is always the hourly rate multiplied by the total hours required. On top of region, skill level changes the picture.
If you are working with a U.S. or Los Angeles based team, the tradeoff is usually better communication, tighter time zone alignment, and easier collaboration on higher stakes builds. From our side at AppMakers USA, we advise founders to look at total value per dollar instead of just picking the lowest sticker price.
In many cases, a strong cross platform build with a well managed team will cost less over the full life of the product than a cheaper, poorly coordinated setup that burns time in rework.
Let’s discuss more.
Although hourly rates shift with skill level and market maturity, some patterns are consistent.
North American developers sit at the top of the range, with many U.S. agencies charging around $100–$149 per hour and individual U.S. rates spanning roughly $35–$149. Canada usually comes in a bit lower, often around $50–$99. For regional clients, especially in and around Los Angeles, local firms can be worth the premium because collaboration, time zone overlap, and market familiarity cut a lot of friction out of the build.
In Western Europe, bands typically run about $25–$99 per hour, with the U.K. often in the $50–$80 range. Central Europe averages around $27–$70, and Eastern Europe tends to sit near $25–$59, which can be three to four times cheaper than comparable U.S. teams.
As a rough benchmark, many founders model with simple averages: about $100 per hour for U.S. developers, $80 for Western Europe, $50 for Eastern Europe, and roughly $25 for Indian teams.
South Asia often ranges from $12–$50 (with India frequently below $25); Southeast Asia averages around $12–$30; East Asia usually stays under $50. Latin America typically falls between $15–$70, with many teams landing in the $20–$60 band and offering strong time zone alignment with the U.S.
For context, an intermediate U.S. mobile developer often averages around $47 per hour inside a broader range of roughly $31–$70.
Rates reflect local economics, not automatic quality. What actually matters is your results per dollar: code quality, communication, shipping reliability, and how fast a team can adjust when the plan changes.
At AppMakers USA, we help LA founders weigh those tradeoffs, then pick a mix of region and rate that fits the product. Often that starts with a focused pilot, clear KPIs, and a small cross-functional team so you can validate the relationship before you commit the full build budget.
| Region / Area | Typical hourly range (USD) |
|---|---|
| United States | $35 – $149 (agencies often $100 – $149) |
| Canada | $50 – $99 |
| Western Europe | $25 – $99 |
| Central Europe | $27 – $70 |
| Eastern Europe | $25 – $59 |
| South Asia (incl. India) | $12 – $50 |
| Southeast Asia | $12 – $30 |
| East Asia | Up to $50 |
| Latin America | $15 – $70 (many at $20 – $60) |
In the last section we looked at how geography moves your hourly rate up or down. The other big lever is who you actually put on the work.
A junior generalist and a senior mobile architect can both be “one developer” on a spreadsheet, but they have very different cost profiles and impact.
In broad strokes, experience bands look like this: entry level talent with 0–2 years of experience typically runs around $5–$50 per hour globally, mid-level developers with 2–5 years in the field jump closer to $50–$100, and senior engineers with 5+ years can reach $90–$100+ per hour in North America and Australia.
Zooming in on the U.S., mobile app developers earn about $107,000 per year on average, which helps explain why senior rates climb as high as they do. Within that, juniors average roughly $38 per hour, while mid-to-senior profiles cluster around $63 per hour. Freelance mobile developers often charge $61–$80 per hour, and you will see overall U.S. app developer quotes anywhere from $50 up to $200 per hour depending on stack and responsibility.
Specialist skills add another layer. Full-stack engineers commonly sit in the $75–$250 per hour bracket, with U.S. full-stack talent around $61–$120+ and similar roles in India around $41–$80+. Platform specialists on iOS or Android tend to price slightly higher than generalists, and strong backend engineers with database and API depth often land near full-stack rates. On top of that, cross-platform expertise (for example, React Native or Flutter at scale) can command 20–30% premiums, architecture leadership can add 15–25%, and formal certifications can tack on another 10–20%.
Rates also move over time. As developers build relevant experience, it is normal to see 5–10% increases per year, and you should plan for ongoing maintenance and updates at roughly 15–20% of the initial build cost annually so you are not surprised later.
From our side at AppMakers USA, the point is simple: you are not buying “hours,” you are buying outcomes. We align rates to proven depth in Swift, Android, Flutter, and full systems thinking, then staff projects with people who can move the needle instead of just filling a seat.
Platform choice is one of the biggest cost swings after team and scope.
Going fully native, a single iOS or Android app typically lands around $50,000–$150,000 per platform, and maintaining both often comes close to doubling that. Enterprise native builds with heavy integrations and compliance can push well beyond $400,000. In general, native apps cost about 20–40% more than comparable cross platform builds, and team location can still move the total by a factor of three to five.
Cross platform frameworks like React Native and Flutter use one codebase for iOS and Android, which is where most of the savings show up. In practice, this approach can cut overall build cost by roughly 20–40% and lower your upfront spend by around 20–30%. React Native often comes in 20–30% cheaper than fully native equivalents, while Flutter can save about 25–30%, with complex custom animations sometimes adding 10–15% back into the budget.
Security and compliance stack on top. Stricter data handling, regulated payments, or industry frameworks can add roughly 25–50% to total cost once you include audits and ongoing checks. On a feature level, hidden drivers add up fast:
Cost does not stop at launch. A realistic rule of thumb is to reserve 15–20% of the initial build cost per year for maintenance.
At AppMakers USA, we line these variables up early so founders pick a stack and platform mix that fits their budget instead of bleeding money into rework and unplanned upgrades.
Once you know your rough scope and tech stack, time is the next big cost driver.
The longer a project runs, the more hours you pay for. The more you compress the timeline, the more you spend to stack people, work in parallel, and manage risk.
Discovery: how long it should really take
Discovery is where you protect the rest of the budget.
It frames the problem, users, requirements, and KPIs before you commit serious engineering time. Most discovery phases land in the 2–4 week range, but they can stretch to 6–8 weeks for complex apps or shrink to 1–2 weeks when scope is tight and stakeholders are responsive. It usually represents about 5–15% of your overall timeline and roughly $5,000–$25,000 in cost, with each extra week adding around $2,000–$7,000.
Duration is driven by complexity, stakeholder availability, clarity of goals, and how often priorities change. Bringing developers into discovery early strengthens idea refinement and prevents expensive mid-build changes. Done well, discovery cuts revisions, shortens the build, and often delivers something close to a 3 to 1 ROI by avoiding churn later. AppMakers USA tailors this phase to the product and market so you move fast without skipping the hard questions up front.
Acceleration and what it really costs you
Speed to market matters, but compressing the timeline is never free.
There are also ways to offset some of that pressure. Cross platform tools can reduce costs by 15–20%, and starting with an MVP can save 40–50% on initial development while you validate the core idea.
Those tactics can cost 10–35% more upfront than a slow, linear plan, but they pull market entry forward by 30–50% without blowing up the entire budget.
Testing and deployment windows
Testing and deployment live on the critical path, so their timing shapes both your launch date and your cost curve. Plan for roughly 2–8 weeks of QA, often around 15–20% of the total effort, with basic apps at 2–4 weeks, moderate apps at 4–6, advanced at 6–8, and enterprise builds at 8–12+ weeks.
Multi device coverage adds time but prevents ugly surprises after launch.
Automation speeds regression cycles once it is set up, while manual passes still catch UX issues and edge cases. Catching bugs in QA is usually 5–10 times cheaper than fixing them after launch, and cutting post launch fixes by up to 70% is common when testing is properly funded. Skimping here makes fixes 3–5 times more expensive and accelerates churn and bad reviews.
Deployment itself usually needs 1–2 weeks for verification and store reviews. You also factor in one time platform signups and dev accounts, but the real cost is rushing this step and shipping something unstable.
At AppMakers USA, we size QA and launch windows so they protect the product instead of becoming an afterthought.
Once your app is live, the real work starts. Every year, you should expect to spend roughly 15–25% of the original build cost on maintenance. Teams that treat this as an investment instead of a “nice to have” tend to see the payoff: well maintained apps can drive 40–60% higher retention and 3–5x lifetime revenue compared to apps that are left to drift.
Costs are usually front loaded. In year one, maintenance can climb as high as 50% of the build cost while you knock out early bug fixes and keep up with iOS and Android changes. After that, things usually settle into a more predictable rhythm.
For a $100,000 build, a realistic ongoing range is about $15,000–$25,000 per year for steady upkeep.
On a monthly level, many teams end up with a $2,000–$6,000 baseline. That typically covers 25–40 developer hours, routine updates, and monitoring. Larger feature releases sit on top of that, often in the $5,000–$10,000 per release range, depending on scope.
Even if you barely touch the app, it is not free to keep around. Most products still carry $1,000–$2,000 a year in fixed costs for store accounts, cloud hosting, and push infrastructure. Those fixed items often eat about a quarter of the maintenance budget, while the rest rises or falls with traffic, API usage, and how many support tickets you are actually handling.
At AppMakers USA, we usually break maintenance into clear buckets so founders can see where the money goes instead of guessing. A simple starting point looks like this:
| Maintenance Line Item | Typical Range / Example |
|---|---|
| Annual maintenance load | 15–25% of original build cost |
| Example on $100k build | ~$15,000–$25,000 per year after year one |
| Monthly baseline | ~$2,000–$6,000 for 25–40 dev hours and monitoring |
| Major feature update | ~$5,000–$10,000 per release |
| “Idle app” fixed costs | ~$1,000–$2,000 per year (stores, cloud, logs) |
Inside that maintenance budget, a healthy split often looks like this:
The exact mix shifts as your product matures. Early on, bug fixes and OS changes soak up the majority. Later, you might dial more into UX improvements and performance as usage grows.
Our job as a dev partner is to keep that mix honest so you are not overspending on nice-to-haves while ignoring the unglamorous work that keeps ratings, retention, and revenue stable over time.
Break the project into milestones that map to real outcomes, not vague “sprints.” For example: discovery complete, designs approved, first working build, beta release, store launch. Tie each invoice to a milestone being delivered and accepted. Avoid sending 50% upfront for a big vague scope. A better pattern is a smaller discovery fee, then 20–30% chunks tied to actual progress, plus a monthly maintenance retainer only after launch.
Do not compare the totals first. Compare assumptions. Ask each team to show you: which features they are including, how many hours they assume, who is actually doing the work (junior vs senior), and what they are planning for QA and maintenance. A “cheap” quote that underfunds testing or ignores edge cases will always cost more later. The quote that is honest about unknowns and still shows a path to launch is usually the one worth paying for.
You will never stop new ideas from popping up, so you have to control when they enter the build. Lock a clear MVP scope, put everything else into a backlog, and only swap something in if you take something out. Any change that touches core flows, data models, or integrations should trigger a quick impact estimate first. If a team keeps saying “yeah, we can just add that” without talking about impact, assume you are burning budget in the dark.
Sometimes, but it is the exception, not the rule. Serious dev shops are not looking to build a lottery ticket portfolio of half-funded ideas. They want clients who can fund a real build and ship. If someone offers a very low cash price in exchange for a big equity slice, ask yourself why they cannot just charge market rates. If you go this route, keep the equity small, keep the cash meaningful, and get very clear on who owns IP, code, and decision rights.
If every new feature feels like surgery and simple changes take weeks, your foundations are probably wrong. Signs you should consider a rebuild: no one fully understands the architecture anymore, tech debt tickets outnumber product tickets, new bugs appear far from what was changed, and your hosting or performance costs keep climbing without clear wins. At that point, a focused rebuild on a cleaner stack can cost less than another year of band-aids, as long as you keep the scope tight and use what you learned from v1 to simplify.
Mobile app development cost is not one magic number. It is a stack of choices that you control. Complexity, platform mix, geography, and speed all pull the budget up or down.
The teams that win are usually not the ones who spend the most. They are the ones who scope clearly, start with an MVP, and match the build to a real business case. They know where every dollar goes across discovery, design, development, testing, launch, and ongoing support.
If you want help turning these ranges into a concrete plan, this is exactly what we do at AppMakers USA. We sit down with founders, map the product against the numbers, and build a roadmap that fits both your runway and your ambition.